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1 : : /* 2 : : * LZMA2 definitions 3 : : * 4 : : * Authors: Lasse Collin <lasse.collin@tukaani.org> 5 : : * Igor Pavlov <http://7-zip.org/> 6 : : * 7 : : * This file has been put into the public domain. 8 : : * You can do whatever you want with this file. 9 : : */ 10 : : 11 : : #ifndef XZ_LZMA2_H 12 : : #define XZ_LZMA2_H 13 : : 14 : : /* Range coder constants */ 15 : : #define RC_SHIFT_BITS 8 16 : : #define RC_TOP_BITS 24 17 : : #define RC_TOP_VALUE (1 << RC_TOP_BITS) 18 : : #define RC_BIT_MODEL_TOTAL_BITS 11 19 : : #define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS) 20 : : #define RC_MOVE_BITS 5 21 : : 22 : : /* 23 : : * Maximum number of position states. A position state is the lowest pb 24 : : * number of bits of the current uncompressed offset. In some places there 25 : : * are different sets of probabilities for different position states. 26 : : */ 27 : : #define POS_STATES_MAX (1 << 4) 28 : : 29 : : /* 30 : : * This enum is used to track which LZMA symbols have occurred most recently 31 : : * and in which order. This information is used to predict the next symbol. 32 : : * 33 : : * Symbols: 34 : : * - Literal: One 8-bit byte 35 : : * - Match: Repeat a chunk of data at some distance 36 : : * - Long repeat: Multi-byte match at a recently seen distance 37 : : * - Short repeat: One-byte repeat at a recently seen distance 38 : : * 39 : : * The symbol names are in from STATE_oldest_older_previous. REP means 40 : : * either short or long repeated match, and NONLIT means any non-literal. 41 : : */ 42 : : enum lzma_state { 43 : : STATE_LIT_LIT, 44 : : STATE_MATCH_LIT_LIT, 45 : : STATE_REP_LIT_LIT, 46 : : STATE_SHORTREP_LIT_LIT, 47 : : STATE_MATCH_LIT, 48 : : STATE_REP_LIT, 49 : : STATE_SHORTREP_LIT, 50 : : STATE_LIT_MATCH, 51 : : STATE_LIT_LONGREP, 52 : : STATE_LIT_SHORTREP, 53 : : STATE_NONLIT_MATCH, 54 : : STATE_NONLIT_REP 55 : : }; 56 : : 57 : : /* Total number of states */ 58 : : #define STATES 12 59 : : 60 : : /* The lowest 7 states indicate that the previous state was a literal. */ 61 : : #define LIT_STATES 7 62 : : 63 : : /* Indicate that the latest symbol was a literal. */ 64 : : static inline void lzma_state_literal(enum lzma_state *state) 65 : : { 66 : 0 : if (*state <= STATE_SHORTREP_LIT_LIT) 67 : 0 : *state = STATE_LIT_LIT; 68 : 0 : else if (*state <= STATE_LIT_SHORTREP) 69 : 0 : *state -= 3; 70 : : else 71 : 0 : *state -= 6; 72 : : } 73 : : 74 : : /* Indicate that the latest symbol was a match. */ 75 : : static inline void lzma_state_match(enum lzma_state *state) 76 : : { 77 : 0 : *state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH; 78 : : } 79 : : 80 : : /* Indicate that the latest state was a long repeated match. */ 81 : : static inline void lzma_state_long_rep(enum lzma_state *state) 82 : : { 83 : 0 : *state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP; 84 : : } 85 : : 86 : : /* Indicate that the latest symbol was a short match. */ 87 : : static inline void lzma_state_short_rep(enum lzma_state *state) 88 : : { 89 : 0 : *state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP; 90 : : } 91 : : 92 : : /* Test if the previous symbol was a literal. */ 93 : : static inline bool lzma_state_is_literal(enum lzma_state state) 94 : : { 95 : : return state < LIT_STATES; 96 : : } 97 : : 98 : : /* Each literal coder is divided in three sections: 99 : : * - 0x001-0x0FF: Without match byte 100 : : * - 0x101-0x1FF: With match byte; match bit is 0 101 : : * - 0x201-0x2FF: With match byte; match bit is 1 102 : : * 103 : : * Match byte is used when the previous LZMA symbol was something else than 104 : : * a literal (that is, it was some kind of match). 105 : : */ 106 : : #define LITERAL_CODER_SIZE 0x300 107 : : 108 : : /* Maximum number of literal coders */ 109 : : #define LITERAL_CODERS_MAX (1 << 4) 110 : : 111 : : /* Minimum length of a match is two bytes. */ 112 : : #define MATCH_LEN_MIN 2 113 : : 114 : : /* Match length is encoded with 4, 5, or 10 bits. 115 : : * 116 : : * Length Bits 117 : : * 2-9 4 = Choice=0 + 3 bits 118 : : * 10-17 5 = Choice=1 + Choice2=0 + 3 bits 119 : : * 18-273 10 = Choice=1 + Choice2=1 + 8 bits 120 : : */ 121 : : #define LEN_LOW_BITS 3 122 : : #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS) 123 : : #define LEN_MID_BITS 3 124 : : #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS) 125 : : #define LEN_HIGH_BITS 8 126 : : #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS) 127 : : #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS) 128 : : 129 : : /* 130 : : * Maximum length of a match is 273 which is a result of the encoding 131 : : * described above. 132 : : */ 133 : : #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1) 134 : : 135 : : /* 136 : : * Different sets of probabilities are used for match distances that have 137 : : * very short match length: Lengths of 2, 3, and 4 bytes have a separate 138 : : * set of probabilities for each length. The matches with longer length 139 : : * use a shared set of probabilities. 140 : : */ 141 : : #define DIST_STATES 4 142 : : 143 : : /* 144 : : * Get the index of the appropriate probability array for decoding 145 : : * the distance slot. 146 : : */ 147 : : static inline uint32_t lzma_get_dist_state(uint32_t len) 148 : : { 149 : : return len < DIST_STATES + MATCH_LEN_MIN 150 : 0 : ? len - MATCH_LEN_MIN : DIST_STATES - 1; 151 : : } 152 : : 153 : : /* 154 : : * The highest two bits of a 32-bit match distance are encoded using six bits. 155 : : * This six-bit value is called a distance slot. This way encoding a 32-bit 156 : : * value takes 6-36 bits, larger values taking more bits. 157 : : */ 158 : : #define DIST_SLOT_BITS 6 159 : : #define DIST_SLOTS (1 << DIST_SLOT_BITS) 160 : : 161 : : /* Match distances up to 127 are fully encoded using probabilities. Since 162 : : * the highest two bits (distance slot) are always encoded using six bits, 163 : : * the distances 0-3 don't need any additional bits to encode, since the 164 : : * distance slot itself is the same as the actual distance. DIST_MODEL_START 165 : : * indicates the first distance slot where at least one additional bit is 166 : : * needed. 167 : : */ 168 : : #define DIST_MODEL_START 4 169 : : 170 : : /* 171 : : * Match distances greater than 127 are encoded in three pieces: 172 : : * - distance slot: the highest two bits 173 : : * - direct bits: 2-26 bits below the highest two bits 174 : : * - alignment bits: four lowest bits 175 : : * 176 : : * Direct bits don't use any probabilities. 177 : : * 178 : : * The distance slot value of 14 is for distances 128-191. 179 : : */ 180 : : #define DIST_MODEL_END 14 181 : : 182 : : /* Distance slots that indicate a distance <= 127. */ 183 : : #define FULL_DISTANCES_BITS (DIST_MODEL_END / 2) 184 : : #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS) 185 : : 186 : : /* 187 : : * For match distances greater than 127, only the highest two bits and the 188 : : * lowest four bits (alignment) is encoded using probabilities. 189 : : */ 190 : : #define ALIGN_BITS 4 191 : : #define ALIGN_SIZE (1 << ALIGN_BITS) 192 : : #define ALIGN_MASK (ALIGN_SIZE - 1) 193 : : 194 : : /* Total number of all probability variables */ 195 : : #define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE) 196 : : 197 : : /* 198 : : * LZMA remembers the four most recent match distances. Reusing these 199 : : * distances tends to take less space than re-encoding the actual 200 : : * distance value. 201 : : */ 202 : : #define REPS 4 203 : : 204 : : #endif